![]() First, please read the manual that came with your firewall or If you are trying to connect to a Neverwinter Nights server through aįirewall, NAT, or router, here is some information for you to help you getĬonnected. If it's set to 0, then change it to 1 and save the file.Įven though gamespy no longer lists NWN, try opening the gamespy ports too and see if that makes a difference.įrom the original game docs file, double check your settings against this info: If not, open your nwplayer.ini file and under server options, make sure there is this line: GameSpy Enabled = 1 However, a static IP lets you tell your machine to ALWAYS be 192.168.0.5 in this case (though I'd suggest you do something like 192.168.0.x where x is between 20 and 50 - so it's less likely for another computer to accidentally be assigned the static IP while your computer is shut off).ĭid you set nwserver to post the game to the internet? Make sure the checkbox for it is marked on the server client. ![]() NWN won't work anymore since your machine's internal IP is no longer the DMZ IP. Now you restart your computer and this time you are given internal IP 192.168.0.4. Let's say your machine is at internal IP 192.168.0.5 and you open a DMZ at 192.168.0.5. That way the router will always open the port for the correct machine. I'd really recommend setting a static internal IP address for your server if you haven't already. You give it a specific IP address to expose. Say what? The DMZ should be opening all ports on ONE machine, not certain ports on ALL machines. Really not a big deal in this situation.īut it's technically not as secure since those ports are now open on all machines on your network, whereas with port forwarding you are opening up those ports only for one IP address (one machine). Yeah, the DMZ is the "Let's just nuke the site from orbit" solution - and it's generally fine, it just is technically more vulnerable. Thanks in advance for your time and help '> Is there something I am missing or forgot to do? I never really used direct connect in the past, always relying on the gamespy list. He forwarded the necessary ports to his router and cleared it through the firewallĨ. sent the files to one of my friends so they could hostĦ. No one could connect so tried some different ports and then.ĥ. (the format is x.x.x.x:client port as listed in NWNplayer.ini, no? On a fresh install this would be 5121, no?)Ĥ. ![]() sent my friends the IP, password etc so they could direct connect. Hosted a server using the dedicated server (also tried from ingame)ģ. Got my external IP from and cleared NWN through the firewallĢ. But difficulties abound with no gamespy support.ġ. So, I am trying to come back to NWN and play a few modules with a few friends who are new to NWN.
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